


Infantry cannot be run over as easily and will automatically try to evade being crushed by incoming heavy vehicles, making them more useful in the late game.Ĭertain visual elements have been updated too: planes and certain projectiles leave contrails in their wake, tanks and harvesters don't simply explode and disappear when killed instead breaking apart in pieces and leaving husks, which can be captured. To balance the overall strengths and weaknesses of factions, the tech trees and unit stats have been altered from the original game properties for example, in the Red Alert 1 mod, the Allied artillery has increased firepower and a much longer range, the Soviets has the Mobile Flak unit borrowed from Red Alert 2 which can attack both ground and air targets, and the Ranger can now transport an infantry unit. It also features fog of war and capturable civilian structures. As the game features its own map editor, there are many custom maps available on Resource Center. A game lobby exists for Internet and network play.

For example, it is possible to queue build orders. The UI is modernized and has been tidied up, resembling that of newer Command & Conquer titles.
